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☢️ Zulrah - ℹ️Guideℹ️

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☢️ Zulrah ☢️



Zulrah is a level 725 solo-only snake boss found at a shrine east of Zul-Andra, accessible by boat. Zulrah's shrine can be exited through victory, death, logout, or teleportation-

(Throughout the fight, Zulrah will continually dive into the swamp, sending out a number of attacks before doing so. It will then re-emerge in its next phase and continue its attacks, usually as a different form).

🌏 Location
(To access Zulrah's Shrine click on the Teleport Portal located at home, then 'Bosses' and then find the 'Zulrah' teleport).
-Once there to the East you will see a small bridge with a 'Row Boat' attached-
Click this to access Zulrah's Shrine.
-Recommended stats-
Zulrah (serpentine).png
  • Zulrah's Serpentine form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see 'Phases'). 
  • While in this form, Zulrah is weak against magical attacks - (possessing -45 magic defence and +50 ranged defence in this form).
Zulrah (magma).png
  • • Zulrah's Magma form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. 
  • • While in this form, Zulrah is still weak against Magical attacks - possessing +0 magic defence and +300 ranged defence in this form.
Zulrah (tanzanite).png
  • • Zulrah's Tanzanite form, in which it will 'Randomly' attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged
  • • While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence in this form.
  • ☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️S

-Special Attacks-

🐍 Snakelings 🐍

Snakelings are monsters that Zulrah will summon during the fight via shooting white orbs. Despite their moderately high combat level of 90, they only have 1 Hitpoint. They attack with either magic or melee, but never both.


(Both snakelings have 1 Defence with -40 against all combat styles, and have a max hit of 15).

Protection prayers block their attacks; however, it is better to tank the attack if Zulrah is also attacking, since Zulrah can deal more damage, and it is nearly impossible to flick multiple snakelings and Zulrah attacking together.

(It is highly recommended to bring a ring of recoil or ring of suffering(r/ri) to kill the snakelings).

☁️ Venom clouds ☁️


Zulrah will spawn venomous clouds during the fight via a barrage of dark-green orbs. If a player stands within a cloud's 2x2 radius, they will be dealt varying damage per tick which can add up quickly. Players will want to position themselves accordingly for each phase as to minimise the potential damage from these clouds.

(Certain phases may force the player to run through venom clouds in order to re-position themselves. Doing so will deal some damage to the player, however, this is a much better outcome than the potential damage inflicted by an unprepared Zulrah attack).



(In luna-Ps 'Zulrah' only has the one rotation below I have shown in detail this rotation as far as I feel nesesary).


(above is a map I have made of the rotation the yellow X is where you should stand!).

(It is recommended that you use Magic for the Ranged and Melee Phases and Ranged for the Mage phase)

-Phase 1-

During phase 1 you do not have to pray as all zulrah will do is spread is venom clouds.(make sure to run to area show bellow).


-Phase 2-

phase two is a melee stage but during this stage and all melee stages you do not have to pray. (You need to change safe spots every time zulrah attacks, Zulrah will 'look at you' before attacking make sure your not in direct view-.)


-Phase 3-

Stay within the suggested area shown below(suggested to pray range as you will be using ranged attacks and your gear will protect you more from magic)


-Phase 4-

This first stage where Zulrah will spawn Snakelings, make sure to stay out of the clouds and have your recoil equipped!


-Phase 5-

like phase 2 you do not need to pray against Zulrah but you must change position everytime zulrah attacks. (Move between any of the spots shown below to avoid getting hit - refer to phase 2 for the best positioning)


-Phase 6-

stay within the safe spot below and attack zulrah. (suggested to pray range as your ranged gear will have higher mage defence)


-Phase 7-

Run to the other side and pray range, zulrah will spawn venom clouds and then Snakelings (stay out of the clouds and have your recoil equipped!)


-Phase 8-

Stay where you are as the clouds will stay around pray mage and watch your HP!


-Phase 9-

During this phase Zulrah will attack with both Mage and Range. The way you flick prayers here is as follows -

As soon as zulrah attacks you, pray the opposite of what he just used and then as soon as he uses that attack swap again and then as soon as he attacks again swap again and so on. (Make sure you swap as soon as you see the attack).




-Suggested gear / inventory-

Below I have taken the suggested gear setups off of the osrs wiki use this as a guide to sort out your gear and inventory setups.



(Highly recommended to 'always' use one of the following).




-Mage / Range-



(Make sure you have a anti venom and ring of Recoil!)


-Range Only-



(Make sure you have a anti venom and ring of Recoil!)


-Mage Only-


(Make sure you have a anti venom and ring of Recoil!)



\{{{- more to come -}}}/

• drops



- Alot of copy and paste from - https://oldschool.runescape.wiki/w/Zulrah/Strategies 

(Note luna-Ps and OSRS zulrahs are slightly different)




Edited by Tds
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