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Tds

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Tds last won the day on May 21

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  1. Luna is the best and what she said^
  2. Also Googled, osrs private servers.
  3. Tds

    ;D

    Looking for staff role, any role. Great at doing pvm, lives for events and on pre much all the time. Dedicated af, will to do most things but get on knees. Willing to help players in all aspects of the game. Have a very large Runescape history and knowledge of most content out my butt. Been at Luna a while now had my ups and downs. (Been a diq head I know) but feel more confident in later days. Looking to add as much possible to the server as I possibly can. With my not so talented skills of bring a mad dawg. Thanks for listening to my speech. Downfall mobile only. Make it seem like I'm on pc sometimes with my fast af thumbs
  4. Amazing work as always Luna!! The dedication you show in these updates is inspiring, keep it up bro! This update is clean as!
  5. Very big and awesome update! Keep it up bro
  6. Zulrah -Intro- Zulrah is a level 725 solo-only snake boss found at a shrine east of Zul-Andra, accessible by boat. Zulrah's shrine can be exited through victory, death, logout, or teleportation- (Throughout the fight, Zulrah will continually dive into the swamp, sending out a number of attacks before doing so. It will then re-emerge in its next phase and continue its attacks, usually as a different form). Location (To access Zulrah's Shrine click on the Teleport Portal located at home, then 'Bosses' and then find the 'Zulrah' teleport). -Once there to the East you will see a small bridge with a 'Row Boat' attached- Click this to access Zulrah's Shrine. -Recommended stats- -Forms- Zulrah's Serpentine form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see 'Phases'). While in this form, Zulrah is weak against magical attacks - (possessing -45 magic defence and +50 ranged defence in this form). • Zulrah's Magma form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. • While in this form, Zulrah is still weak against Magical attacks - possessing +0 magic defence and +300 ranged defence in this form. • Zulrah's Tanzanite form, in which it will 'Randomly' attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. • While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence in this form. S -Special Attacks- Snakelings Snakelings are monsters that Zulrah will summon during the fight via shooting white orbs. Despite their moderately high combat level of 90, they only have 1 Hitpoint. They attack with either magic or melee, but never both. (Both snakelings have 1 Defence with -40 against all combat styles, and have a max hit of 15). Protection prayers block their attacks; however, it is better to tank the attack if Zulrah is also attacking, since Zulrah can deal more damage, and it is nearly impossible to flick multiple snakelings and Zulrah attacking together. (It is highly recommended to bring a ring of recoil or ring of suffering(r/ri) to kill the snakelings). Venom clouds Zulrah will spawn venomous clouds during the fight via a barrage of dark-green orbs. If a player stands within a cloud's 2x2 radius, they will be dealt varying damage per tick which can add up quickly. Players will want to position themselves accordingly for each phase as to minimise the potential damage from these clouds. (Certain phases may force the player to run through venom clouds in order to re-position themselves. Doing so will deal some damage to the player, however, this is a much better outcome than the potential damage inflicted by an unprepared Zulrah attack). -Phases- (In luna-Ps 'Zulrah' only has the one rotation below I have shown in detail this rotation as far as I feel nesesary). (above is a map I have made of the rotation the yellow X is where you should stand!). (It is recommended that you use Magic for the Ranged and Melee Phases and Ranged for the Mage phase) -Phase 1- During phase 1 you do not have to pray as all zulrah will do is spread is venom clouds.(make sure to run to area show bellow). -Phase 2- phase two is a melee stage but during this stage and all melee stages you do not have to pray. (You need to change safe spots every time zulrah attacks, Zulrah will 'look at you' before attacking make sure your not in direct view-.) -Phase 3- Stay within the suggested area shown below(suggested to pray range as you will be using ranged attacks and your gear will protect you more from magic) -Phase 4- This first stage where Zulrah will spawn Snakelings, make sure to stay out of the clouds and have your recoil equipped! -Phase 5- like phase 2 you do not need to pray against Zulrah but you must change position everytime zulrah attacks. (Move between any of the spots shown below to avoid getting hit - refer to phase 2 for the best positioning) -Phase 6- stay within the safe spot below and attack zulrah. (suggested to pray range as your ranged gear will have higher mage defence) -Phase 7- Run to the other side and pray range, zulrah will spawn venom clouds and then Snakelings (stay out of the clouds and have your recoil equipped!) -Phase 8- Stay where you are as the clouds will stay around pray mage and watch your HP! -Phase 9- During this phase Zulrah will attack with both Mage and Range. The way you flick prayers here is as follows - As soon as zulrah attacks you, pray the opposite of what he just used and then as soon as he uses that attack swap again and then as soon as he attacks again swap again and so on. (Make sure you swap as soon as you see the attack). -Suggested gear / inventory- Below I have taken the suggested gear setups off of the osrs wiki use this as a guide to sort out your gear and inventory setups. -Ring- (Highly recommended to 'always' use one of the following). -Mage / Range- (Make sure you have a anti venom and ring of Recoil!) -Range Only- (Make sure you have a anti venom and ring of Recoil!) -Mage Only- (Make sure you have a anti venom and ring of Recoil!) \{{{- more to come -}}}/ • drops - Alot of copy and paste from - https://oldschool.runescape.wiki/w/Zulrah/Strategies (Note luna-Ps and OSRS zulrahs are slightly different)
  7. THE FROZEN PRISON Since the release of the new raid (The frozen prison) is just around the corner I thought I would share some basic info and put it all in one place for people wanting to learn. In this guide I'll run you through the bosses and the mechanics that they use also suggested gear and inventory setups. Let's get into it! Requirements • Completion of the Darkmeyer quest. (Required to start 'The Necromancer') • Completion of The Necromancer quest. (Required to join the Raid) (Detailed guide's to these Quests can be found on these forums) Location To access the Frozen Prison simply go to the teleport portal at home then click on minigames teleports and the first option will be 'The Frozen Prison'. (see below) Once teleported you will find yourself in the Lobby. (Quests not required to teleport here) The Lobby In the lobby you will find an NPC to the East that acts as a bank for you to be able to set yourself up properly before you start! To the north you have a white barrier (Entry Barrier) click on this to start the raid. Suggested Gear / Inventory setups (If you are somebody who struggles to switch your prayers and multiple pieces of gear at the same time I would suggest using void or finding a suitable Tribrid setup with minimal switches suitable to your Budget/Bank). At the moment I find this to be my optimal gear/inventory setup. Notable gear / items shown above ^ • 3 different styles of attacks (Melee, Range and Magic). • A mixture of brews and food (For tick eating). • Anti-fire potion (For the Dragon boss). • Defence lowering spec weapon.(Dwh,Bgs or Stat hammer). • Serpentine Helm or an Antidote++ (Poison Protection). Note - It is also suggested to bring at least one stamina potion. Cheaper Alternatives for Gear °(Mage)° (Weapons) - Trident of the Swamp / Kodai wand (blood spells with kodai). (Off-Hand) - Ancient Wyvern Shield / Tome of fire / Mages book. (Armours) - Ahrims Robes / Zuriels Robes / Void. °(Range)° (Weapon) - Crystal Bow / Blow Pipe / Armadyl Cross Bow (ruby and diamond enchanted bolts required with acb). (Off-Hand) - Dragon-FireWard / Twisted Buckler (only required when using a crossbow). (Armours) - Karils / Armadyl / Void. °(Melee)° (Weapons) - Grhazi Rapier / Bludgeon / Tentacle whip. (Off-Hand) - Dragon Fire Shield / Dragon Defender. (Armours) - Statius / Bandos / Void. -Spec weapon- (Defence lowering) - Bandos god sword / Dragon war hammer . (Dps) - Dragon Claws / Crystal Halberd / Dragon dagger / Dragon Halberd. Getting To Know The Map Below I have made a rough outline of The Frozen Prison. (The numbers and rooms will be explained below) After completing room [1] the red barriers connecting [1],[2]&[3] will become accessible it is up to 'player preference' if they choose to go into room [2]or[3] first. Once room's [2]&[3] have been completed, 'ALL' of the red barriers below room [4] will dissapear and open up the bottom half of the map. When you have defeated the Inadequacy in room [4] the barrier to the north will dissapear and open up the corridor (room[5]). Once all of the bosses in rooms [1],[2],[3],[4]&[5] have been slain you will be able to access room [6] where you will fight Lucien 'The Necromancer'. Rooms & Bosses Explained Once your ready enter through the white barrier in the lobby (Either solo or with a team). You will then be teleported into room [1]. ^ Speak with 'Old Man Yarlo' to begin the raid! ( The Red barriers will dissapear). ^ Room - Consists of 3 types of NPC's. • Barrelchest - This NPC has 3 attacks. -He jumps up and smashes the floor this damages everyone in the raid. -Drains and turns off prayer. -Fires a missile (damage halved with protect from missiles) •Black Titan - At 50% HP spawns two 'ghasts' that need to be killed before being able to damage the Titan again. (Protect from melee) •Killerwatt - have a magic based auto attack and also a spec that will damage and stun you. (For this room I suggest pulling the killerwatts away and killing them separately and first). -Also located in Room [1] is 'The Frozen Prison Merchant'. (Shop shown below) •Elder - (boosts attack, strength and defence to 120) •Twisted - (boosts range to 120) •Kodai - (boosts mage to 120) • Revitalisation - (same as super restore) •Prayer Enhance - (same as prayer potion) •Xeric's aid - (same as saradomin brew) Currency for the shop is obtained by defeating the Bosses and other Monsters with in the raid. Eye of Gnome(Raids currency) Note: Between rooms [1]&[2] and [1]&[3] are two small corridors in each of these corridors you will find - 1x Turoth, 1x Ghost and 1x Killerwatt. -(Remeber you can choose either room[2] or [3] next it does not matter what you do first). Room The Cursed Dragon - (To the East is The Cursed Dragon, This boss has 4 different attacks for you to watch out for). •Basic attack - dragon fire (antifire potion needed and pray mage!) •Shock wave - sends out 4 little lightning bolts that deal small amounts of damage (move away) •Prayer disable - Breathes fire similar to the basic attack (disables all active prayers) •Tsunami- As shown below the dragon shoots out a line of waves. (Find the gap and don't get hit) -This attack is a one hit KO- - (Once defeated the barrier returning to room[1] will disappear). Room Seren - (To the West of room[1] sleeps 'Seren') - Whilst fighting Seren you will need to watch underneath her as this colour will represent the 2 different attack styles you must use to damage her.) (As shown below). •Light Pink - Only magic attacks / Spells will damage Seren. •Dark Pink - Only Melee attacks will damage Seren. Now let's look at Seren's attacks - •Basic attack - Seren uses both Mage and Range basic attacks. (Below is a list of Serens Special attacks) • White portal - Spawns underneath you and deals massive damage. (Move away!) • Flower Split - Seren will split the field into ( ¼ ) and ( ¾ ) if you are not within the safe area you will have damage dealt! (Run into the safe area boxed off with flowers) • Storm - At 50% HP Seren will spawn a small blue orb that will fire 4 small electric attacks in the directions shown above the electric will then follow you around for a few seconds, if it touches you it will stun you. (Run away) - (Once defeated the barrier returning to room[1] will disappear). East & West Wings Above Room's [2] & [3] are the east and west wings both area's consist of the same NPCs as room[1]. (Barrelchest, Black Titan and a Killerwatt). (Both sides are the same) (You are able to progress to Room[4] without going through these wings as you can go north through Room[1]). Room The Inadequacy (The inadequacy attacks with a magic based attack it is suggested to prayer mage) Besides the final fight this boss is by far the most challenging as The inadequacy has very high Range and Mage Defence, A decent amount of HitPoints and multiple different attack mechanics to watch out for! (As shown below). •Poison Splatter - Shot at the player is a ball of toxic saliva that will heal the inadequacy for the damage dealt. (Move at least one tile away) • Prayer Shuffle - Every so often the inadequacy will change your protection prayer (make sure to switch back!) • A Doubt - The Inadequacy will summon an NPC that has very high Ranged base attacks and after 10seconds 'A Doubt' will explode causing alot of damage to everyone in the raid! (Kill as soon as it spawns and before the the green bar turns blue! (10-seconds!). • Melee - This boss has a Melee attack that will damage all players within a certain distance from him. Room 3rd Age (Mage & Range) Twins After defeating the inadequacy you will be able to progress north through the red barrier and onto the 'Ice Bridge' where you will find caged on either side the '3rd Age Twins'. (Thought to be locked apart because together they are powerful!) (Defeat them both to proceed to the final Room!) (Kill them individually - Melee will not work!) Mage Twin - Connected to the west side of the bridge you will have the mage twin. Suggested that you use your best Ranged gear. (Boss attacks explained below). -Basic Attack- Magic based attack (Pray Mage) -Spawn- The Mage Twin will spawn a small purple NPC that will explode shortly after spawning. (Move away from the spawn) Range Twin - Connected to the East side of the bridge you will have the Range Twin. Suggested that you use your best Mage gear (Boss Attacks explained below). -Basic Attack- Ranged base attack (Pray Ranged). -Range Spec- (Similar in look to a darkbow special attack) This attack will hit through prayer and drains your combat stats! (Once defeated prepare for the final Room!). (Remembering that the Frozen Prison Merchant is accessible in Room[1]). Room With this being the final Room it poses the greatest challenge! (Lucien standing by his Throne!). Lucien (The Necromancer) - Is the 'Ruler' of 'The Frozen Prison', His one job is to keep you there!. (This boss attacks with a magic based auto attack that has a chance to drain your prayer 'or' defence! (Pray Mage!). ('Lucien' also has multiple special attacks that will test your skills). (Special attacks shown below) •Imp Spawn - Once the imp is spawned Lucien will freeze the targeted player, the 'imp' will then walk towards the frozen player and if not killed in time the imp will explode and deal 50+ damage! (Crumble undead spell destroys the spawn with one cast). •Mutant Abomination - At 50% HP Lucien will summon his 'Greatest Creation' you must defeat this NPC before being able to deal more damage to Lucien. The Mutant Abomination has a slow but very hard hitting Melee based auto attack that you will have to 'Dodge / Kite'. (Hit and run). If the mutant manages to land a hit on a player he has a high chance of draining that players defence.(check your stats!) - Once defeated continue attacking Lucien. Note: Lucien will still be attacking you while the mutant is alive!. • Falling Boulders - At 75% and 25% Lucien will start to destroy his own prison! Large boulders will start to fall around the player in a 8x8 tile radius. (Watch out as this will deal 75% of your current HP as damage!) • Killerwatts - Every 60-90 seconds Lucien will summon a Killerwatt that will stun you! (Kill these) (When Lucien dies a portal will open up to the North, pick up your loot and exit the raid) - (You will be taken back to the lobby). Rewards Congratulations! You have destroyed The Frozen Prison and have set free it's Prisoners! (Once you have defeated Lucien your loot will spawn on the tile where he dies). (The player that deals the most amount of damage throughout the raid will receive a 5% chance to roll a unique item! [1/20chance!] All other players will have a 1% chance to roll a unique item. [1/100chance!] ). Unique Drops - Armadyl staff - Dark Tome - Necromancer Robes - Trailblazer Graceful Pet - Little Champ (Stats of items to be added once they have been released!) ((Let me know if there is anything missing pm me on discord or in game for any advice on the raid or any changes I should make to this guide )) Note- since this raid has not been around very long and is new to me too, things may not be 100% accurate but is to the best of my knowledge.
  8. The amount of work you put in is awesome! Keeping the server clean and updated! Amazing stuff!
  9. Honestly some amazing work!!! Can't wait to grind the new sets and content! The future is looking awesome Love the dedication
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