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  1. Today
  2. Will you ad nex in the future?
  3. Last man standing: Fixed all ladders & outpost ladders & basicly all objects in LMS, including crossing the water Added 30+ more spawn points Fixed issue spellbook being weird after a game Your rune pouch runes doesnt go in bank now when you start a LMS game Fixed infernal cape & elder maul in LMS Note: The LMS map has been moved. Be sure you have restarted your mobile/runelite client before entering after the update! Misc / bug fixes Added Dinh's bulwark special attack Multiple npc fixes Fixed Xerician armour level requirement Replaced vorkath head in donator store to the correct id Changed price inquisitor's helm in traveler shop Fixes done to music player, your music should update more often now as you run through the world Added jad fest challenge - Available soon! You dont lose your kill streak at the high risk zone anymore Added rug merchant traveling in the desert Added torva & pernix & virtus armour. The armour is not yet obtainable
  4. Yesterday
  5. howdy. all i say. whorizon for staff. this is my first comment if im rite. feel apreciated
  6. Your Name: Deven Age: 25 Your Location: Texas Average Amount Of Gameplay: 4-12hrs a day Which role would you like: Why Should I Receive This Position: Any position that needs filled , because I enjoy this server and want to be a part of its solid foundation. Staff Experience: Management (IRL) Rs/Rsps Experience: Been playing rs in 06, started rsps roughly 2013 when EoC released, started osrs around 2017, and luna around 2020. Goals: To better myself as a person. My goal is to consistently improve in all factors of life. Weaknesses: Restlessness Someone in the Help chat is really annoying, he keeps on asking the same questions and when people tell him to stop he gets aggresive and toxic, how do you handle this situation?: 3 warnings, if it doesn't de-escalate move forward with proper punishments. You see a staff member abusing his powers, what do you do and why?: depending on the case, react as necessary. A player is asking you for free stuff, what is your response?: I personally love handing out whips and furies. I also would inform the player on the most efficient ways of starting out their grind to a good bank. If a player harasses another player, what punishment should they receive? Warnings, if it is not de-escalated proper actions will be taken. Will you follow the rules when you punish a player? I hope I don't have to punish anybody, but sadly there are a select few people in this world that think they're greater than others. Of course I will follow all rules when taking actions on other fellow players. We all want a healthy environment with our friendly community.
  7. Last week
  8. High risk zone Noteable features: Custom map 4 fight rooms Warning before entering the fight rooms Pj timer Bank chest/presets You will be able to visit the high risk zone in three ways: ::hr ::highrisk Through the teleport interface PK/Wilderness -> high risk zone Last man standing Added interface ingame - Shows survivors remaining - Kills - Fog status (safe - approaching - danger!) Added more preventions to secure LMS Added more teleport spots on game start Replaced an out of place dragon claws ID- If you have these claws you will not be able to bank them. Let Luna know for a replacement! Added new items from the LMS chests/boxes: Vesta's longsword Zuriel's staff Morrigan's javelins Statius'warhammer Dragon claws Infernal cape Increased overall amount for items like dragon arrows Saradomin brews Super restores higher chance at more food Note: All pvp weapons will have the same stats as osrs while in LMS After you kill a player you will get food back aswell Fixed bug if both players died at same time the next game didnt start Misc/bug fixes Can now reset box traps on a success catch Fixed bond tab link Super combats now makes a (4) dose instead of (3) In the Wilderness after you killed a player your HP & spec got restored, this is now removed You can now create a dragon platebody at the dragonforge
  9. The long awaited, at last! Really nice work Luna.
  10. Earlier
  11. No you're not included in the 1x drop rate boost. You stay -9000 rng. Also Now my 1x is even more cracked P.S Good shit Luna
  12. Droprate boosts: The long awaited droprate boosts is finally here! Currenly uses droprate boosts: x1 XP rate receives a 6% permanent boost on all items x5 XP rate receives a 3% permanent boost on all items Level 75 village receives a 3% permanent boost on GWD items Level 85 village receives a 3% permanent boost on all items You can type ;;drboostlist in-game to see what is currently boosted. We plan to add more boosts as we go, but we would like to start low to see how things will go. Village edits: Miles now gives 50 XP per completed task Changed the church quest saradomin side Easy difficulty tasks now gives you 8 xp instead of 5 Hard difficulty tasks now give you 20 xp instead of 15 Added more dwarf IDs to the toolkit dwarf miles task Changed some tasks from medium to hard that requires a slayer requirement Added XP in questlog Lunar spellbook: Added plank make spell Added vengeance other spell Added cure me spell Misc Drakan medallion teleports now work while equipped too Decreased chance firewall at Elvarg
  13. Because the update will be quite large the village will be split up in seperate updates. This is only half of what is to come for the village update. Note: We've done more work than just the village update, which will be listed below all this information. The daily task system has been completely reworked Daily task has been renamed to village tasks First of - We've added approximately 30+ new daily tasks You gain 15 XP for every hard task You gain 10 XP for every medium task You gain 5 XP for every easy task As you level up your village all the way to level 100 You will be able to obtain benefits & complete quests along the way During these quests you will pick sides which will, affect your village outcome and how your village will act. Example: Once you reach level 100 you can enter the village. The benefits of the levels can be found in ::help or by speaking to Miles again and ask about it. When you run into Miles at home, he can give you random task (around 40 in total right now!) To be able to refresh your daily tasks, allowing you to gain XP faster At ::dz3 there is also a NPC you can refresh your tasks with one time a day. Some of the rewards obtainable as you level: Benefits: Level 5 5% chance at double fish Level 10 5% chance at double black chins Level 15 5% chance at increased birdhouse loot Level 20 No hammer/saw needed to create in Construction Level 25 5% chance at double amethyst from rock The Blacksmith quest Level 30 Obtain construction outfit - increased XP construction Level 35 4% chance to not deplete a rock during mining Level 40 Combine KBD head to create a dragon hunter crossbow (b) Level 45 Increased loot slayer chest & coin box Level 50 Combine vorkath head to create a dragon hunter crossbow (t) The church quest Level 55 No warm clothes needed in Wintertodt Level 60 Use fire cape on slayer helm to create jad slayer helm Level 65 N/A Level 70 10% less drain while running outside of Wilderness Level 75 3% increased permanent droprate in GWD Level 80 Use Blood shard on slayer helm to create vampyric slayer helm Level 85 3% increased permanent droprate Level 90 Use inferno on slayer helm to create tzKal slayer helm Level 95 A special chest dropped by various slayer mobs/bosses with supplies/GP Level 100 Access the village Konar: Added lizardmen tasks Added basilisks task Added kraken boss task Wintertodt: You no longer keep wintertodt points when teleporting away The cold attack & magic attack now appears less often Barrows: Changed the way you receive your barrows loot Added ability to re-roll your barrows loot - Note: this feature will be available soon. New items: DHCB (t) DHCB (b) Tzkal slayer helm Vampyric slayer helm Tztok slayer helm Construction outfit Village chest Took out cannon XP in chat while using cannon Removed christmas event & replaced christmas map with normal one Renamed pvm gnome to "pvm store" Chest used for cosmetics renamed to "cosmetic chest" Updated pvm shop with different prices Added correct quest requirements fishy situation quest Re-arranged some teleports in the interface Added a drop warning to bow of Faerdhinen Wise old man hat is now tradeable Reduced ectophial chance at Ectofuntus Verac now gives slayer XP on task Fixed desert amulet 2 & 3 teleporting Fixed 3rd age axe and is now useable Balance beam removal Renamed hefty tax bag to dice bag Sarachnis cudgel now requires 65 attack Fixed crystal tree event timer in quest log Added skill cape animations to 200m capes Barnaby now can take you to ardougne/brimhaven/rimmington at all different harbors Changed dialogue shearing sheep Double drops scroll is now tradeable Final words: The droprate boost is pretty much completed and ready to release. I wanted to release the update above first see how everything goes before adding too much and things starts to break I hope you guys will enjoy our idea with the village!
  14. This is crazy! Holy cow! Great looking Luna! Well done!
  15. This is awesome! will there be an option to change what side your village is on after you select or is it once you choose, that's your village side?
  16. Hello everyone this thread is an information thread about upcoming update. Because the update will be quite large it will be split up in seperate updates. This is only half of what is to come for the village update. Note: This thread is just about everything village related, nothing to do with any other updates we've been working on like droprates/barrows re-roll The daily task system has been completely reworked Daily task has been renamed to village tasks First of - We've added approximately 30+ new daily tasks You gain 15 XP for every hard task You gain 10 XP for every medium task You gain 5 XP for every easy task As you level up your village all the way to level 100 You will be able to obtain benefits & complete quests along the way During these quests you will pick sides which will, affect your village outcome and how your village will act. Example: Once you reach level 100 you can enter the village. The benefits of the levels can be found in ::help or by speaking to Miles again and ask about it. When you run into Miles at home, he can give you random task (around 40 in total right now!) To be able to refresh your daily tasks, allowing you to gain XP faster At ::dz3 there is also a NPC you can refresh your tasks with one time a day. Some of the rewards obtainable as you level: Benefits: Level 5 5% chance at double fish Level 10 5% chance at double black chins Level 15 5% chance at increased birdhouse loot Level 20 No hammer/saw needed to create in Construction Level 25 5% chance at double amethyst from rock The Blacksmith quest Level 30 Obtain construction outfit - increased XP construction Level 35 4% chance to not deplete a rock during mining Level 40 Combine KBD head to create a dragon hunter crossbow (b) Level 45 Increased loot slayer chest & coin box Level 50 Combine vorkath head to create a dragon hunter crossbow (t) The church quest Level 55 No warm clothes needed in Wintertodt Level 60 Use fire cape on slayer helm to create jad slayer helm Level 65 N/A Level 70 10% less drain while running outside of Wilderness Level 75 3% increased permanent droprate in GWD Level 80 Use Blood shard on slayer helm to create vampyric slayer helm Level 85 3% increased permanent droprate Level 90 Use inferno on slayer helm to create tzKal slayer helm Level 95 A special chest dropped by various slayer mobs/bosses with supplies/GP Level 100 Access the village
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