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Lullaby

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Lullaby last won the day on December 18 2020

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  1. Your Name: Lullaby Age: 24 Your Location: The Netherlands Average Amount Of Gameplay: A lot, 6+ hours a day Which role would you like: Why Should I Receive This Position: Moderator. Been Server Support for a while. I am helping a lot of people, I am nice and I don't curse or fight & I never lie or abuse bugs, instead I tell the staff about them. I've been a big support to the server by both donating and writing guides that are good. I have been finding bugs since the day I arrived & I've helped tweaking bosses and drop rates too. Staff Experience: Server Support on Luna. Rs/Rsps Experience: Since 2003, on and off. Maxed an account around summoning time. Played a lot of osrs and built my dream pvm account. Goals: Luna: Stop everyone from ignoring the rules, including other staff members. Find bugs and help tweaking items and monsters. Life: Expand my businesses, start investing in apartments. Weaknesses: I always end up doing multiple things at once, this doesn't work for me. Someone in the Help chat is really annoying, he keeps on asking the same questions and when people tell him to stop he gets aggressive and toxic, how do you handle this situation?: It will depend on how many offenses this person has done, I will use the Luna rules and punishments accordingly. Thus, if it was their first time being toxic I'd mute the person for 1 hour. You see a staff member abusing his powers, what do you do and why?: I'll try to gather some evidence, by recording or making a picture of what has happened and report it to Luna immediately. A player is asking you for free stuff, what is your response?: Tell them to either wait for the next giveaway if it will ever happen. And tell them to get their own items by doing slayer and pvm related things. If a player harasses another player, what punishment should they receive? Same as the answer 3 questions ago; It will depend on how many offenses this person has done, I will use the Luna rules and punishments accordingly. Thus, if it was their first time being toxic I'd mute the person for 1 hour. Will you follow the rules when you punish a player? Of course, everyone should be punished equally for their offenses.
  2. day twanny-four lol.i must of won day 23 since nobody applied.
  3. Really like the update! Nightmare is really a challenge now to do solo, I'm loving it! Currently the auto attacks (ranged and magic) are very odd to pray against using prayer. Normally you have to put up the protection prayer as the projectile comes towards the player, currently on nightmare you have to put up prayer as the damage splatter comes up, though before this attack hits you Nightmare has already done the next attack animation, thus players protecting against the next while the first hasn't even hit them yet. This feels very unnatural to players that are used to tick praying against attacks. Also, I still find it hard to decide what I'm going to use against the pillars. On Osrs I can deal tons of damage against them using only trident, occult and a tormented bracelet. Currently on Luna It feels very inaccurate and weak, even when using full Ahrim's to boost up the magic accuracy you will end up hitting very low or a lot of 0's.
  4. day 20, fancy m'self some doubbledrop. pogchamp
  5. Lullaby

    Hydra Guide

    Hello, this is my Hydra guide. To everyone that wants to kill Hydra for variety of good drops to create the following items: Brimstone ring, Ferocious gloves & the Dragonhunter lance. First you need to understand how Hydra is attacked and killed. The easiest way to deal damage to Hydra is by using ranged, blowpipe, dragonhunter crossbow, tbow and armadyl crossbow are good options. During the fight Hydra changes colors based on how much health he has left. Each color besides the last color (black) should be attacked while Hydra being on the vents on the floor(Marked by colors in pictures) Attacks that Hydra does: Green: 3 times ranged,(Mechanic) 3 times magic repeat Blue: 3 times ranged, 3 times magic (Mechanic) repeat Red: 3 times ranged, 3 times magic (Mechanic) repeat Black: *The opposite attack red Hydra dealt*. Switching attack style after every hit ( Ranged-magic-ranged-magic (Mechanic) repeat) You can lure Hydra on the vents by following the steps below: I have created easy to follow colored steps for you to learn Hydra Green form Start off at tile 1 and shoot Hydra so that it moves onto the vent. Once hydra has used 3 auto attacks it will spit a toxic mechanic to the tile you're standing at. Simply move to tile 2 when it happens and switch your prayer. If your dps is low and Hydra does the mechanic again, walk 3 tiles north again. While Hydra switches colors hit 1 more time and move to tile 3 Blue form hit Hydra once from tile 3 and move to tile 4 to drag him onto the vent. Depending on how fast you killed green hydra he will do a mechanic after 3 consecutive attacks (ranged or magic) The blue hydra has an electro mechanic, 4 *electrodes* spawn in the middle and come towards you, when hitting you you get stunned and dealt damage. You can avoid this by waiting for the *electrodes* to spawn. and then running to tile 5 if you do this too fast and the electrodes are about to hit you, move to tile 6* Red form Lure red hydra to the vent by running to tile 5. When red hydra is on the vent, move to tile 6 to have red hydra mechanic go easier, Again, after landing 3 consecutive attacks (ranged or magic) Red hydra will start the mechanic. Red hydra mechanic Red hydra will box you in with flames seen in picture below. Once hydra put down the flame walls a small fire will start coming towards you, hitting your rapidly if you stand inside of it. To avoid taking damage from this mechanic wait on tile 6* for the flame to come near you, run to tile 7* so that it has to move all the way there. Again, when the flame gets close to you on tile 7* move to tile 8*. This way you will avoid the damage of the flame but also lure red hydra back onto the vent. When having dealt enough damage hydra will turn black as it's doing in picture below. Black form: Hydra will hit you with the opposite attack style Red form used last. Thus; if red form last used a ranged attack black form will most likely start off with magic (this is a little buggy) Black form will hit 1 ranged 1 magic 1 ranged 1 magic attack constantly. Doing the Green form mechanic after a few hits. Simply move 4 to 5 tiles away from where you're standing to avoid taking damage. You can easily pray against these attacks, once you see the magic attack flying towards you, protect from ranged, when you see the ranged attack coming towards you, click protect from magic. Congratulations! You are tick praying protection prayers against a boss! Black form hydra doesn't need to stand on any vent, it doesn't matter where you finish him off. Good luck and have fun! Thank you for reading my first guide, let me know what u think. If I've forgot to cover something feel free to tell me below! ~ Lullaby
  6. day 17. WHATS GOING ON GUYS DID I WIN?
  7. Day 16, i'd fancy m'self some doubble drops, I'm the pvm king.
  8. day 14, EVERYTHING CLOSES IN THE NETHERLANDS
  9. Didn't play for a couple of days, but I'd like myself the red phat on the 12th day. Holiadijeej.
  10. Hello, this is my attempt at making people run Chambers of Xeric. To everyone that wants to learn Cox or run it in the future, here is my guide at Olm. I will not (yet) cover the other rooms in Cox, because they are quite easy. If demand is there I can make a full Cox guide in the future. To start you have to understand how Olm is attacked and killed. There's the Left hand (mage hand) The head (Range it) & the right hand (melee hand). Olm has 3 phases if you are in groups of 7 or less and 4 if you are in groups of 8 and more. (I will have to check with Luna if this applies on LunaPS, if not stick with 3 phases. Each phase you will have to kill the Left hand (mage hand) and the right hand (melee hand) . You kill these by using the right Combat Skill against them. At the 3rd (Last phase) you want to kill the Left hand(mage hand) & the right hand (melee hand) almost simultaneously, because if you don't they will respawn with full health. After killing both Left hand(mage hand) & the right hand (melee hand) on the 3rd (Last Phase) you will be able to deal damage to The head (Range it). After killing the head Olm is dead and you will be able to get your loot from the chest near the exit, don't forget to grab your items in the stash unit. Phases During each phase, Olm will be able to do auto attacks (ranged and magic) and also special abilities. These are the following possible phases: Acid, Flame & Crystal. You're going to want to pray either ranged or magic, and changing prayer to the right one as Olm is using auto attacks, this is not like Jad, but quite random. Olm special abilities Crystal Burst: Olm throws a crystal seedling under every player in the chamber. A few seconds later, the crystals burst and shove the player to a nearby tile if they are on top of them for moderate damage. The left hand will briefly show a crystal icon when using this attack. Lightning: Shoots out lightning running north and/or south of the chamber. Getting hit by a bolt of lightning electrocutes the player, disabling their overhead prayers, dealing moderate damage, and binding them. The left hand will briefly show a lightning bolt when using this attack. Swap: Olm teleports the player(s) for damage. With one person inside the chamber, Olm will instead choose a random tile in the chamber. With two or more, Olm picks those two (or a random two if more) to teleport. To avoid damage, stand on top of the targeted tile/player. The further you are from the target, the more damage is taken. The left hand briefly shows a swirl when using this attack. The following attacks are Phase-unique. Acid: Acid Spray: Olm spits out several pools of acid around the chamber. Standing on top of an acid pool deals 3-6 damage per tick and inflicts a weak poison effect on the player. Acid Drip: Olm covers a player in acid, causing them to generate acid pools under them. Standing still will deal damage and moving will generate more pools, though it is not much of a deal in small groups. The pools are identically the same as the spray attack. Flame: Deep Burn: Olm shoots out a green fireball at a player, causing them to yell "Burn with me!". The targeted player takes 5 damage every few ticks, dropping stats by 2 each time this occurs, for five hits. If it spreads to other players, it will reset the timer and newly infected players will initially yell "I will burn with you.". Fire Wall: Olm shoots out two walls of fire at a player to trap them. If the player is on a tile that would be occupied by the fire wall, they will leap out and take light damage from it. After the walls are placed, the player(s) trapped inside will take heavy damage if they are not freed. To free the trapped player(s), cast a water spell or Humidify on a segment of the wall to douse the flame. This can be done outside or inside the wall. Crystal: Falling Crystals: Olm lets out a cry, targeting one player with a red aura. Spiked crystals fall from above, dealing damage to anyone in the targeted tile. Crystal Bombs: Olm shoots out a crystal bomb (up to three at most; two for smaller groups). The bomb explodes after being deployed for several seconds, covering a radius of four tiles. The minimum amount of damage dealt is 15. The closer you are to the bomb, the more damage is incurred, up to 60 at the center. You should now have a base understanding what attacks and abilities Olm can do, you are not expected to be able to do this first try. You'll learn along the way and that is good & fine! There are various Mechanics to kill Olm I'll have an attempt at trying to explain the 3+ people method. Earlier in the guide I have colored the Left hand (mage hand) The head (Range it) & the right hand (melee hand) With the picture below I want to try and explain where every individual in a 3 man raid should stay and stand. This image was taken as if Olm is at the blue/yellow/red squares. When you are assigned mage you are killing the Left hand (mage hand) somewhere within the blue marked tiles while using magic. When you are assigned melee you are killing the right hand (melee hand) from the top, most left red marked tile, as this is the only tile in the area to melee it from. When you are assigned head runner you are moving from the left to the right yellow marked tiles doing this requires a bit more understanding of Olm as you're the one dividing Olms attack to each player. Killing the Left hand (mage hand) & the right hand (melee hand) are quite simple, since you only have to stay within your colored tiles until your hand is dead. After killing your hand turn over to the other and help there. The Left hand (mage hand) will most likely be killed first, since the person altering Olms head direction will be Maging it while turning the head. The ''tricky'' part about this method. The runner that moves from the left to the right yellow marked tiles will have to turn the head, because the mager that is killing the Left hand (mage hand) & the meleer that is killing the right hand (melee hand) will be standing in their colored area's.(this is only possible if they stick in their area) If the Olm head looks to the Left hand (mage hand) he will not be able to damage the meleer on the right hand (melee hand) and vice versa. What the runner is trying to do is to do 2 spells on Left hand (mage hand) from the left yellow marked tiles, run back to the right yellow marked tiles to cast 2 spells on the Left hand (mage hand).(repeat this until Left hand (mage hand) dies) This way Olm will turn his head from left to middle to right & from right to middle to left all the time. Making sure everyone takes 50% of the damage they would without using this method. * to all that know olm, yes, I've marked the left yellow tiles 1 more tile west, since currently in LunaPS that's where Olm turns his head left* You can continue the method above when both hands are dead in the 3rd (Last Phase) but keep in mind you are ranging from your colored tiles, like this the runner can also divide the damage taken. Your inventory for Olm will consist +/- 4 restores, 1 Overload, 1 Prayer enhance, your runes(runepouch) a melee spec weapon, your melee, magic & ranging gear & filled up with Sara brews. I do not know if I've covered everything about this 3+ man mechanic that I know of, but I guess we'll find out coming days & weeks. *Of course there's melee & magic skipping, but that is something for in the future, as it's quite hard to understand. Thank you for reading my first guide, let me know what u think. If I've forgot to cover something feel free to tell me below! ~ Lullaby
  11. day 8. I just 8 some waffles.
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