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About Me

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  1. *Voice of Slayermusiq1* Hi, and welcome to my guide! The purpose of this guide is to help newer players get into bossing. I'll be covering every boss (excluding wildy bosses & raids for now), and how you can defeat them. I strongly recommend using CTRL+F and searching for a specific boss you're trying to learn. Throughout this guide, I am going to be using relatively easy and beginner friendly gear depending on the boss. So no Scythes, Tbows etc. If you have better gear, obviously use it NOTE: This isn't an "experts" guide for mid-maxing, it's simply the first stepping stones for getting into bossing. It's not going to be perfect, but please feel free to post your tips/tricks in comments! Before we dive into the bosses, there's a few things I want to cover which will apply to most, if not all bosses. First and foremost, bossing is really easy for the most part, but can be incredibly daunting when you're first learning. Don't feel discouraged if you're struggling with a certain boss, keep practicing, take breaks, and you'll have it down in no time! Combo eating is something you'll want to get comfortable with. Combo eating is when you eat multiple food in a single game tick. You can do this with any food + karambwams. For example, if you eat a shark, and immediately eat a karambwam, you'll recover 48 hp instantly: You can also include a sara brew into this: For every 3 sips of a sara brew, you'll need to take 1 sip of a super restore to replenish your stats fully. If you're playing on PC, I strongly recommend getting comfortable using your F keybinds. These allow you to swap between menu's very fast once you're comfortable: The Giant Mole Notable drops: Baby mole (Perk: 80% chance at additional mole claw and/or skins from the Giant Mole) Mole claws Mole skin These can be traded in for bird nests. Great source of nests for sara brews, also good source for seeds. Gear: Option 1: Armour to increase melee dmg/accuracy, and/or prayer. Option 2: Dharok bombing. Equip full Dharok set, use dwarven rock cake to lower hp to 1. This allows Dharoks to hit like a truck! Inventory: Guide: This boss is probably one of the easiest bosses you'll encounter. Pray melee, hit boss, super simple. At some point during the fight, it is possible the mole will burrow, and appear somewhere random in the cave. Look for an arrow indicator to know where the mole has gone. Video: https://streamable.com/0hnqnw Kraken Notable drops: Pet Kraken Tentacle Trident of the seas (charged) Gear: Minimum: (Replace brimstone ring with whatever you have available) Recommended: Inventory: Minimum: Recommended: Guide: The kraken is surrounded by 4 whirlpools. These whirlpools will need to be attacked at least once each before you'll be able to attack the kraken. Once the 4 surrounding whirlpools have been disturbed and 4 tentacles have spawned, you'll be able to attack the middle whirlpool and summon the kraken. Kraken doesn't hit consistently, so I wouldn't use overheads, simply attack kraken until it's dead. Video: https://streamable.com/lhhebr Thermonuclear Smoke Devil Notable drops: Pet Smoke Devil Smoke battlestaff Jar of smoke Occult necklace Dragon chainbody Gear: Minimum: Recommended: Inventory: Guide: Similar to kraken, this is another "afk" boss. He will attack with a rapid burst if magic, but it's very low accuracy. Our gear is mage defence + melee boost so we won't use overheads, just attack, sip prayer when needed, and eat food if you take damage. Video: https://streamable.com/wrbzzu Zulrah Notable drops: Pet Snakeling Uncut Onyx Serpentine Visage Tanzanite Fang Magic Fang Jar of Swamp Tanzanite Mutagen Magma Mutagen Gear: Minimum: Recommended: Inventory: Minimum: Recommended: Guide: When you first enter, run to the tile displayed below. Stay here for the first 2 zulrah's. Use mage on both of them, overheads aren't currently needed as Zulrah won't be attacking you. Run to the below tile after you've attacked the 2nd (red) Zulrah 4 times. This time protect from magic attacks from the third (blue) Zulrah. Run to this tile for the 5th (green) Zulrah, protect from range UNTIL he starts shooting white missiles, at this point protect from magic as snakelings will spawn. You can ignore snakelings (a ring of recoil will kill them, otherwise they hit hardest with magic, hence swithing to protect from magic). The 6th Zulrah (red) will be melee, you don't need overheads UNLESS snakelings are alive, in which case keep protecting from magic. If you stand on the tile shown below, the 6th Zulrah won't hit you. After the 6th Zulrah goes away, the 7th Zulrah (blue) will spawn, stay on the same tile, swap to range gear & prot from magic. The 8th Zulrah is green, prot from range and use magic gear. After he stops shooting missiles at you, swap to prot from magic if snakelings are alive. Stay on the same tile once it disappears for the 9th Zulrah, which will be blue. Swap to range gear. The 10th Zulrah will be the JAD phase Zulrah. This is where most people will struggle. Before it pops up, try and get prot from range on, and wait until you see the range missile, as it is flying towards you, switch to prot from magic, as you see the magic missile flying, switch to protect from range. Keep repeating this until Zulrah starts spawning venom pools. Finally, the 11th Zulrah will be Red, stand on the northern most tile, use magic. After this, Zulrah's phases simply repeat, if Zulrah is still alive, you'll simply be doing the same thing as the first screenshot, but this time on the opposite side. Video: https://streamable.com/01mxhe (minimum gear) https://streamable.com/vzz3xo (recommended gear) Cerberus Notable drops: Hellpuppy Primordial crystal Pegasian crystal Eternal crystal Smouldering stone Jar of souls Gear: Inventory: Guide: Cerberus will attack with all 3 attack styles, mage, range + melee. The melee attack isn't too common, and with melee defence gear you can make this fight super easy on yourself by just protecting from magic. His range + melee attacks don't hit too hard. This boss has 2 main mechanics: 1. "Grrrr" lava pools. Cerberus will say "Grrrrrrrrrr" and will summon 3 lava pools. One will always land where you are standing, the other 2 are random. You need to be at least 2 tiles away from a lava pool to avoid taking damage. Failing to do so will result in you getting hit constantly until the lava pool goes away. 2. Once Cerberus falls below 400 hp, Cerberus will go "Arooooooo", and 3 Ghosts will spawn north of the map behind the skull. There are 3 ghosts, Mage (Blue), Range (Green), and Melee (Red). These ghosts will spawn in a random order. They will walk towards the end of the path, and once they make it to just in front of the big skull, they will then attack you once with an attack corresponding to their colour. You will need to switch your prayers in the order they've spawned to avoid taking damage. Once they hit you, they'll drain your prayer if you've protected correctly. Otherwise they'll hit you for 30 dmg each. These can spawn multiple times during the fight. As an additional note, Spectral Spirit Shield will lower the prayer drain, and the Hellpuppy pet will negate all prayer drain from ghosts. Video: https://streamable.com/rc4rgg The Abyssal Sire Notable drops: Abyssal Orphan Unsired (Use unsired on The Font of Consumption for the following): Abyssal Bludgeon: Bludgeon claw Bludgeon spine Bludgeon axon Abyssal dagger Abyssal whip Abyssal head Abyssal orphan Jar of miasma Gear: Inventory: Guide: Before you can attack Abyssal SIre, you will need to be on a slayer task for either Abyssal Demons, or Unsired. In order to start this fight, you will need to cast Shadow Barrage twice on the unsired, you need it to say in game chat "Your Shadow spell disorientates the SIre.". Once that is done, you will then need to take out the Respiratory System's using range attacks. There are 4 in total, NE, NW, SE, SW. The Abyssal Sire will become conscious in-between killing the Respiratory Systems, so you will need to run back and cast Shadow Barrage on it again. I kill the NW & SW Respiratory Systems, then wait for Abyssal Sire to become conscious, cast Shadow Barrage until it says "Your Shadow spell disorientates the SIre.", then kill the NE & SE Systems. Failing to disorientate the sire will leave you vulnerable to be attacked by the surrounding tentacles. Once all of Respiratory System's have been killed, the Abyssal Sire will stand up and walk forward. Equip your range gear protect from melee, drop your BGS specs, and proceed to fight him with melee near the northern most highlighted tiles in the below screenshot. Sire will summon Spawns, they have low hp but if they aren't killed fast enough, they will evolve into Scions. Scions have a lot more HP and do more damage. If you want to completely ignore them and have good melee defence, protect from range instead. Otherwise kill these fast. Sire may also summon Miasma pools, you will need to stand at least 2 tiles away from these to avoid being damaged. Once Sire is below 200 hp, he will start walking south. Follow him, switch your protection prayer to range and wait until you can attack it. Sire will keep spawning a miasma pool below your feet, you will need to keep running back and fourth between 2 tiles to avoid damage. Once Sire is below 150 hp, he will teleport you and open his belly up. Run 2 tiles south, and wait a second. Failing to do this will result in you getting nuked. After waiting a second, simply run back and finish Sire off. Video: https://streamable.com/ejoqg1 Alchemical Hydra Notable drops: Gear: Inventory: Guide: Vorkath Notable drops: Gear: Inventory: Guide: Nightmare Notable drops: Gear: Inventory: Guide:
  2. chromepantz

    Vorkath Guide

    Hi All, I made this quick video for my friend (s/o to Reno), but couldn't send it over discord so I figured I would share it with all of you on forums . Vorkath is a great source of money and also superior dragon bones for prayer and herblore (crushed superior bones). You can get there via Bosses Teleports -> Vorkath t My Inventory set up below: Range set up below: Always bring a Salve (EI) amulet if you have it. You can buy this in the blood money shop for 50k blood money. Vorkath has a couple special attacks. 1. Purple Fireball: This deactivates all your prayers and is super easy to get by. Just set up quick prayers and turn them back on! 2. Green Fireball: This is a venom attack, it will venom you and you can get past this using an Anti Venom potion or a Serpentine Helm. 3. White Fireball: This will ice barrage you and you will not be able to move. It will also spawn a small Zombified Spawn. Be quick to Crumble Undead this or it will deal lots of damage when it touches you. (recommend to right click cast, very easy to mis-click). 4. Fireball: This will be a fireball that shoots up and hits the spot you are standing. This will deal a lot of damage if not avoided. Simply walk 2 squares away to avoid damage. 5. Toxic Spray (?): Vorkath will spew toxic on the floors all around him. Make sure your run is off and walk around the safe spots and you will easily not take any damage. Please remember to bring an Anti-Venom if you do not bring a Serpentine Helm and an Anti-fire potion if you do not bring Dragon Fire shield (such as dragon fire shield or dragon fire ward). Fight Clip attached below: My Movie 3.mp4 Let me know if I'm missing anything need or you need any help! Thanks, Chrome My Movie 3.mov
  3. Lullaby

    Hydra Guide

    Hello, this is my Hydra guide. To everyone that wants to kill Hydra for variety of good drops to create the following items: Brimstone ring, Ferocious gloves & the Dragonhunter lance. First you need to understand how Hydra is attacked and killed. The easiest way to deal damage to Hydra is by using ranged, blowpipe, dragonhunter crossbow, tbow and armadyl crossbow are good options. During the fight Hydra changes colors based on how much health he has left. Each color besides the last color (black) should be attacked while Hydra being on the vents on the floor(Marked by colors in pictures) Attacks that Hydra does: Green: 3 times ranged,(Mechanic) 3 times magic repeat Blue: 3 times ranged, 3 times magic (Mechanic) repeat Red: 3 times ranged, 3 times magic (Mechanic) repeat Black: *The opposite attack red Hydra dealt*. Switching attack style after every hit ( Ranged-magic-ranged-magic (Mechanic) repeat) You can lure Hydra on the vents by following the steps below: I have created easy to follow colored steps for you to learn Hydra Green form Start off at tile 1 and shoot Hydra so that it moves onto the vent. Once hydra has used 3 auto attacks it will spit a toxic mechanic to the tile you're standing at. Simply move to tile 2 when it happens and switch your prayer. If your dps is low and Hydra does the mechanic again, walk 3 tiles north again. While Hydra switches colors hit 1 more time and move to tile 3 Blue form hit Hydra once from tile 3 and move to tile 4 to drag him onto the vent. Depending on how fast you killed green hydra he will do a mechanic after 3 consecutive attacks (ranged or magic) The blue hydra has an electro mechanic, 4 *electrodes* spawn in the middle and come towards you, when hitting you you get stunned and dealt damage. You can avoid this by waiting for the *electrodes* to spawn. and then running to tile 5 if you do this too fast and the electrodes are about to hit you, move to tile 6* Red form Lure red hydra to the vent by running to tile 5. When red hydra is on the vent, move to tile 6 to have red hydra mechanic go easier, Again, after landing 3 consecutive attacks (ranged or magic) Red hydra will start the mechanic. Red hydra mechanic Red hydra will box you in with flames seen in picture below. Once hydra put down the flame walls a small fire will start coming towards you, hitting your rapidly if you stand inside of it. To avoid taking damage from this mechanic wait on tile 6* for the flame to come near you, run to tile 7* so that it has to move all the way there. Again, when the flame gets close to you on tile 7* move to tile 8*. This way you will avoid the damage of the flame but also lure red hydra back onto the vent. When having dealt enough damage hydra will turn black as it's doing in picture below. Black form: Hydra will hit you with the opposite attack style Red form used last. Thus; if red form last used a ranged attack black form will most likely start off with magic (this is a little buggy) Black form will hit 1 ranged 1 magic 1 ranged 1 magic attack constantly. Doing the Green form mechanic after a few hits. Simply move 4 to 5 tiles away from where you're standing to avoid taking damage. You can easily pray against these attacks, once you see the magic attack flying towards you, protect from ranged, when you see the ranged attack coming towards you, click protect from magic. Congratulations! You are tick praying protection prayers against a boss! Black form hydra doesn't need to stand on any vent, it doesn't matter where you finish him off. Good luck and have fun! Thank you for reading my first guide, let me know what u think. If I've forgot to cover something feel free to tell me below! ~ Lullaby
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